Archive for April, 2012


Ideals and Literature

Time to talk of many things. But specifically how I feel that one should talk about ideals, and how I feel that they should be discussed in literature.

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A bit pretentious and different colored, but a good representation. It’s time to talk about my novel some more.

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The Writer, by MutantMushroom

I will now turn the great flamethrower upon myself and become critic, as well as writer

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Freezeframe – How do I want to die?

“If today is the worst day ever, then tomorrow has to be better. Right?”

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Crime Alley by happy mutt, atmospheric

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Sometimes fate likes to play you for a fool. Perhaps you were one of the top sprinters in the country and decided to confess to the girl of your dreams if you win national competition, only to have the moment of your victory snatched away by your leg breaking down. Maybe you were best looking and most talented person in class, but one mistake leads to an accident that takes everything away from you. Or maybe you were just someone that no one ever believed in and are stuck where you are because society deemed you were worthless.

REAL is the latest masterpiece by Slam Dunk author, Takehiko Inoue. The plot follows three young men in yet another basketball based manga, though this time the excitement isn’t as much in the game, as it’s in the setting and character development.

Plot summary from Wikipedia:

The story revolves around three teenagers: Nomiya Tomomi, a high school dropout, Togawa Kiyoharu, an ex-sprinter who now plays wheelchair basketball and Takahashi Hisanobu, a popular leader of the high school’s basketball team who now finds himself a paraplegic after an accident.

REAL features a cast of characters who find themselves being marginalized by society, but are all united by one common feature: a desire to play basketball, with no place to play it in. Nomiya, being a high school dropout, has no future in his life. Togawa, being a difficult personality, finds himself constantly feuding with his own teammates. Takahashi, once a popular team leader, now finds himself being unable to move from the chest down.

REAL also deals with the reality of physical disabilities, and the psychological inferiority that the characters struggle against. The characters break through their own psychological barriers bit by bit.

While basketball is a large part of REAL, a larger emphasis is placed on character development– Takehiko Inoue is just as interested in exploring the past of the characters, their inner world, and their attempts to achieve something in life as he is in looking at the sport of wheelchair basketball.

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A picture of a Shadow Shaman geared for war. I do not know who made this.

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Here’s the post I promised about the continuation of Xanatos;Deception. This time I’d like to get more into detail about the “main” character of the series. As anyone that has followed my Xanatos series knows, the main male is always a John. Xanatos;Possibility had a John Smith, Xanatos;Rebellion had a John Titor, and Xanatos;Deception has a John Rolfe. I try to always use an existing name of John within these stories and have succeed thus far. Smith references the name given to any average man in English-speaking countries. Titor is about the supposed time traveler that appeared on the internet over a decade ago. And Rolfe is the English explorer that married Pocahontas.

Getting into the heart of the story. 1st’s Fate is, at its core, a love story. The main character is John Rolfe, later known as 1st, and the main female is 7th, later known as Karenn. Anyone who has read my 2nd’s Reflection article may see the semblance in the numerical names here. Well that is to show that the main characters of the nine-arcs of Deception have numerical names. I don’t want to delve too much into the global story of the arcs, so I’ll try to keep focus on 1st’s Fate.

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Saki Afterword

Mahjong isn’t exactly my idea of a fun game to watch, much less competetive mahjong (which is Mahjong intensified lol). Unlike Crossgame, which featured baseball a sport I actually knew a bit about. I was mostly in the dark when beginning my marathon of Saki. Sure I knew about the game and little things here and there, but the ruleset and scoring have confused me from time to time (Though I’m sure if someone who actually plays it regularly would explain more of the rules to me, it wouldn’t seem that way).

As you guys may have guessed, Saki is an anime about Mahjong. My first boardgame anime must have been Hikaru no Go, which convinced me that board game animes can be entertaining, so Saki wasn’t an afterthought. The series itself had been sitting on my watch list for a long time coming (as is most series) and I was in one of my meloncholic moods when I decided to watch it, as usual.

Per tradition, the wiki description on the plot for Saki reads:

Saki Miyanaga, a high school first-year student, hates mahjong because her family would always force her to play it and punish her regardless of the outcome of the game. Due to this, she learned how to keep her score at zero, neither winning nor losing, a skill said to be more difficult than actually consistently winning. However, her friend Kyōtarō from middle school, completely unaware of such circumstances, convinces her to visit the school’s small mahjong club upon entering into high school. After the club discovers her ability, they recruit her permanently and convince her to win instead of breaking even. She easily does so with her skill and discovers a new love for mahjong. This leads the team to enter the prefecture’s high school mahjong tournament with the goal of reaching the national high school competition.

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So finally I have decided to go very mainstream (lol) and go with the Full Metal Alchemist Franchise.

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